LESSON PLAN
TEACHER | Angela Murphy | ||
Subject/Class/Course | Physical Education | ||
Topic | Movement Strategies and Tactics | ||
Grade Level | 2 | Duration | 30 mins |
Date: April 22, 2023
Objectives/Outcomes (Indicate performance indicator(s) in student friendly language) |
Movement Strategies and Tactics GCO 2 Students will develop strategies and tactics to participate in a variety of activities. SCO 2.1 Refine a variety of tactics that can be used in simple games and activities. Concepts and Content: Tactics for tag games: varying pathways, speed, direction or level; increasing or decreasing space; use fakes. I can: change direction quickly to avoid getting tagged. avoid getting trapped.
The lesson today will focus on aspects of tag, retrieving or “stealing” pylons from another team, dodging, starting and stopping quickly. |
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Introduction | ||||||||||
Blow whistle to get students’ attention. They will know this signal means getting into their special spots for class.
Entry Activity: (warm-up)5 mins Up and Down Divide class into two teams. One team is UP and the other is DOWN. Place Solo cups on the black center line. Half of the cups need to be upright (UP team’s) and half need to be upside down (DOWN team’s). At "Go," teams race to flip cups over to their designated direction—up or down. When you blow the whistle, the teams need to stop. Whichever team has the most cups pointing their way wins. Repeat game play.
APK Ask students if they understand what dodging is. Have a student demonstrate. Were they correct? Explain the proper method for dodging in SFL.
Skill Development & Practice: 10 mins Dodging
Place pylons along the center line of the gym, with enough space in between for students to dodge around them. Have students line up and demonstrate again what a dodge is, this time going through and around the pylons. |
Assessment |
Check for learning throughout demonstrations/game play with questions and observations.
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Develop the Instruction |
Culminating Activity- 10 mins Capture the Cone- The object of this game is to get the most pylons into your key from the opposite team.
Set Up
Game Play
Players will cross the center line boundary into the opposite team’s territory to retrieve a pylon and bring it safely back to their key without being tagged. If tagged the player must have a seat and wait for a player from their team to tag them to free them. Once tagged both players can return to their side and resume playing once more. If a player makes it to the opponent's territory without being tagged, they may stand safely with one foot in the key. They can pick up a pylon and return to their side. Once their foot leaves the key, they are no longer safe and can be tagged. If tagged, they must return the pylon to their opponent's key and sit down where they were initially caught and wait to be freed. Players cannot guard their teams' pylons. Play for
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Closure |
Cool-down 5 mins
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Materials, Technologies, Safety or Special Considerations |
Air whistle Instructions for observing lines on the floor. 24 Pylons 26 (or one/each student) Red Solo Cups Sneakers Proper clothes for class Hair pinned up and secured Jewelry removed. |
Reflection
As I reflect on the lesson, to what extent were students productively engaged?
Did the students learn what I intended? Were my instructional goals met? How do I know, or how and when will I know? (Components 1f and 4a)
Did I alter my goals or instructional plan as I taught the lesson? Why? (Components 1e and 3e)
If I had the opportunity to teach this lesson again to this group of students, what would I do differently? Why? (Component 4a)